| For your convenience, games have been divided into those
that require an entry before each basho, are played
each day of a basho but may require registration before
each basho, are played after the basho is finished,
and those that can be played at any time. |
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| Pre-basho games | ||
| CiberSumo |
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| Not to be confused with the daily CyberSumo game, this game is brought
to you by the Spanish sumo mail list group! In this game, you have to create a heya with a maximum of three cyber-rikishi. In each basho, you pick, for each ciber-rikishi, one Yokozuna, Ozeki, Sekiwake and Komusubi, and two maegashira ranked 1-5, two ranked 5-10 and two ranked 11-bottom. Then you collect points during the basho according with the results of the real rikishi and the rikishi with most points at the end, wins. |
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| Fantasy Sumo |
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| Brought to you by SumoTalk.com, the object of Fantasy Sumo is to create a fantasy stable that will generate as many points as possible throughout one basho, or tournament. The Fantasy Sumo home page lists nine different groups lettered from A -- I. Participants select one rikishi from each group to create a fantasy stable. Fantasy stables can be created or edited up until the first Makuuchi bout begins on day 1 of the tournament. | ||
| G.I.S.P. (Gunga's Internet Sumo Pool) - Not currently active :( |
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| Begun in 1997 to keep the memory of the original Relax Sumo Pool alive. Players pick 1 Yokozuna, 1 Ozeki, 1 Sekiwake, 1 Komusubi and 5 Maegashira they think will have the best records. Each Rikishi win counts as one point (maximum of 9 points per day). At the end of the basho, the player with the most points wins the pool. | ||
| Juryo Game |
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| Dedicated to the Juryo division, this game is to guess the better wrestlers
in Juryo before each basho. This game got it's first trial during 2002
Hatsu Basho. Pick 8 Juryo rikishi who you think will make kachi-koshi,
who the Juryo yusho winner will be, and 3 other rikishi that may end up in Juryo on the next banzuke! Thanks to Hoshifransu for designing this game! It is now run by Randomitsuki with programming by Kofuji. |
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| RotoSumo |
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| Pick a line-up of sekitori drawn from specified sections of the banzuke
before the basho. Earn points as they win their matches. You
get more points if one of your rikishi for beats a Yokozuna than if he defeats
a lowly makushita spank toy! Zentoryu designed RotoSumo! It's inaugural outing is Kyushu 2002. |
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| Salarycap Sumo |
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| Pick a line-up of 10 sekitori, but you need to be careful about how
much each rikishi costs! The gist of Salarycap Sumo is fairly simple. Each player is given ¥1000 in ficticious money to spend on rikishi each basho. They can then spend that money on up to 10 rikishi to put on their squad. Choosing the rikishi can be tough, because the superstars of sumo can cost upwards of ¥500! Then, the players place their 1-10 rikishi in order of who they think will do the best, and garner the most points. Their top selection gets ten times the amount of points they earned, the next selection gets nine times, and so on. The player with the highest point total after the basho is deemed the winner. Gusoyama designed Salarycap Sumo! It's inaugural outing is Osaka 2004. |
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| Sekitori-Oracle |
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| Sekitori-Oracle is the sister game to Sekitori-Toto. As in Sekitori-Toto, you try to predict the outcome of bouts for each basho – but this game is played before the basho (not during), guessing the final win-loss records of the 66 Sekitori (Makuuchi and Juryo Rikishi). The one closest to the real numbers wins the Yusho, special prizes and a nations’ competition add to the fun, and the Yusho winner gets a REAL trophy sent to them! This game was started by Zenjimoto during Aki Basho 2002. | ||
| Totoro's Hoshitori |
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| Tororo's hoshitori game began at the Nagoya basho 1994 on the sumo mailing list. David Riley (Totoro) originated the game and much of the game was automated by Ian Frank. Since Aki basho 1999, the game has been maintained by Alexander "Doitsuyama" Nitschke. Pick the 13 rikishi you think will win the most bouts, and watch your score through the basho. | ||
| UDH (Upside Down Hoshitori) |
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| The game started in March 1998 as counterpart to the Hoshitori,
which was running for three and a half years then. It was created by Shiyonofuji
(Charles Finberg). Since Aki Basho 2000, the game has been managed by Alexander
Herrmann (Tamanaogijima). The game is about guessing the losers of a Grand Sumo Tournament ... Don't understand it wrong! The game is not intended to honour failure (due to any reason) but instead was created to stimulate interest in less known or less successful rikishi and in mid-maegashira bouts. |
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| Yin & Yang Sumo Balance |
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| Brought to you by Kaiowaka and the French-language sumo forum, Info-Sumo.Net, Yin & Yang Sumo Balance challenges you to select 6 rikishi (1 sanyaku, 3 maegashira and 2 juryo) that you predict will reach a combined record of 45-45 for the basho. Your predicted record for each selected rikishi serves as a tiebreaker at the end of the contest. | ||
| Daily games | ||
| Bench Sumo |
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| Bench Sumo involves picking a beya of 10 rikishi prior to the basho, picking five each day to represent your heya in a contest against an assigned opponent's heya. The game is a shining example of international cooperation as more than 20 people from around the world participate in the game's administration. British founder Jezz "Jejima" Sterling's game design was automated through the co-operation of an American (Jack "Akisunni" Barnes, site design), a Hungarian (András "Nekonishiki" Lédeczi, graphics) and a Canadian (Bob "Kofuji" Reimer, automation). | ||
| CyberSumo - Not currently active :( |
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| CyberSumo is back! After a year and a half of being down due
to no access to the internet the CyberSumo Web Site in back in business!
The idea is to accumulate the most points you can by picking the correct
winner. The are two ways to play, the 1st is to play the Daily version.
The only thing that matters in the daily version is total accumulated points
for that day and that day only. Highest score wins, end of game. The overall
points game is to see who can accumulate the most points overall the entire
Basho. Most overall points wins. Brought to you by Hinerikeri (Keri Sibley). |
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| Das Große Deutsche Sumo Tip-Spiel |
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| "Das Große Deutsche Sumo Tip-Spiel" (The Grand German Sumo Tip-Game) is a forum-based game played by the German-speaking community on Sumofan.net. It involves picking the winners for six selected bouts each day of a Basho, ranking them in order of confidence from 5 through 0, and trying to score that perfect 15 points each day! | ||
| ISP (Internet Sumo Pool) |
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| The ISP began in July 1996 as an extension of the "World Famous Sumo Pool" from Compuserve to the internet at large by Dale Carlson. After an absence, this pool is being revived with Moti Dichne (Kintamayama) assuming bout picking duty. | ||
| Maegashira Game |
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Maegashira Game is simple to play but wicked ... Pick the winners of
three bouts that feature only maegashira ranked rikishi. The catch
is that you get bonus points for each player that picks the loser of the
match! To pick an underdog and hope for a big bonus, or do you go
with a sure win? Maegashira Game was developed by Kana-San (Robert Hartung) and played for many years on the German Sumo Forum until manual administration became too much of a burden. It has now been resurrected by Kofuji at the urging of Jakusotsu and Profomisikari. We're pleased have Kana-san playing his own game as he wasn't able to when he was game administrator. |
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| Odd Sumo |
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| Another new game entered the diverse universe of sumo gaming during Aki
Basho 2002 for a brief but stellar career! It's called ODD SUMO. Bet on the outcome of 3 to 6 bouts daily from your starting stake of 30 points. You don't have to play every day, but you do have to bet at least 15 points during the basho to qualify! Kojamuri began this game. Fortunately it has been resurrected by Golynohana. |
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| Sekitori-Quadrumvirate |
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| Yet another game by Max "Zenjimoto" Suchy, but this time automated by Swede, Jonas "Kashunowaka" Lindström, Sekitori-Quadrumvirate gives you the opportunity to pick four sekitori winners each day. "Big deal," you say? The catch is you can only use each sekitori ONCE each basho. With 60 separate rikishi to pick, you may find that last few days difficult to say the least! SQ debuts Osaka 2004. | ||
| Sekitori-Toto |
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| With rules developed by Max "Zenjimoto" Suchy, Sekitori-Toto gives you the opportunity to pick the winner of every bout involving a sekitori each day. But if you're not sure, you can always take your Toto 'X' pick for a sure 1/2 point. Total scores each day are ranked and if you're above the median for the day, you get a win, otherwise, you get a loss. Give this new, fully-automated game a try! You may also be helping your country win one of the Nations' Prizes! | ||
| Sumo Game |
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| Goal of the game is to predict the performance of real sumo wrestlers during tournaments. The Sumo Game resembles real sumo tournaments quite closely in that players will confront each other in daily bouts and will be promoted or demoted according to their results. Stefan Schauwecker (Takanotaki) hosts the Sumo Game. | ||
| The Chain Gang Game |
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| You can pick the winner of at least one bout a day, right? See if you really can! Out of all bouts involving sekitori, pick one winner. If you can do it, you can try again the next day! If not, you're outta here!! Last player standing wins! | ||
| Turn The Tide |
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| Playing the game is simple: each day you pick two sekitori, one with a negative current record whom you expect to win, and one with a positive current record whom you expect to lose. If you get both predictions right (i.e. the red one wins and the green one loses) you score a win, otherwise it's a loss. That way the players' final records will range from 15-0 to 0-15, just like in Ozumo. | ||
| Post-basho games | ||
| GTB (Guess The Banzuke) |
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| This is one contest that runs between bashos! Put yourself in the Kyokai guys' place! Try to guess the next Basho's Banzuke!! That's all there is to it. | ||
| Super Banzuke |
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| The SUPER BANZUKE is an overall ("World") Ranking which includes all the “prediction-type” internet sumo games currently active (all of which can be found on this page!) , combining points players accumulate in each individual game, to arrive at a ranking of players reflecting their "overall" gaming abilities. | ||
| Virtual games | ||
| BLIP Sumo |
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| This animated ShockWave strategy game is lots of fun! Try to knock the opposing rikishi off the dohyo. | ||
| The Basho |
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| Based on a strategy board game invented by Gary Delaney, this fantasy sumo league allows you to develop your own rikishi, bringing him up through the ranks. Monthly tournaments pit you against others in the race to become Yokozuna. | ||
| Virtual Sumo |
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| Virtual Sumo is a computer game Andy "Seigatakaigai" Tanis spent a lot of time developing over the course of two years while living in Japan. He has now made all the versions ever released available for download, from the original DOS text version (still trying to hunt down all of these source files) to the latest graphical version for Windows9x/2000 with full (but now outdated) makunouchi and juryo divisions. | ||
| Need more stats to help your make your picks? Visit the Sumo Reference! | ||
Copyright © 2002-2012 Robert W. Reimer
Served from Molalla, Oregon, United States of America